![]() ![]() ![]() ![]() I came away from my demo feeling like Wargaming has succeeded in selling the spectacle of Master of Orion-of recreating that space opera feel of the original.īut I’m still not sure how it plays, aside from your standard 4x trappings. Each race also opens with a fully-animated, unique cutscene to sell the backstory, which is a nice touch-it avoids the follies of Beyond Earth’s more blank-slate approach to factions or Age of Wonders III‘s info-dumps. Playing as the Alkari, our advisor tossed in random bird squawks which-while somewhat a parody of each alien’s role-does help make each race feel suitably different and appealing. Voice acting, for instance, is also tailored to each race. The races are in fact one of the most impressive parts of Master of Orion’s whole. Or it’s the fidelity of Master of Orion’s classic races, now rendered in full 3D and animated in thematically appropriate ways (i.e. ![]() For instance, every building you create is rendered out on the surface of your planets-planets that are constantly in motion, with ships and satellites orbiting overhead. ![]()
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